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MODPlay is a statically linked library for playing music in tracked music sequencer formats. Started in 2002, if my memory serves me well. The first incarnation was created to learn how to play MOD music, but it was used in quite a lot of GP32 productions. A couple of years later, I have rewritten the whole library to support MOD, S3M and XM formats.
Current features:
  • As always, written in portable and efficient ANSI-C
  • Works on Intel, ARM and Hitachi SH4 platforms
  • Suports MOD, S3M and XM
  • Extendible with more formats
  • Very easily portable, compilable and usable in own applications

Screenshots (GP32 player)



MODPlay library v0.66 source code: modplay-v0.66-src.zip (42KB), 30th May, 2009
MODPlay library v0.30b source code: libmodplay-v030b-src.zip (896KB)
MODPlay library v0.30b GP32 binary: libmodplay-gp32-v030b.zip (123KB)
MODPlay library v0.01b GP32 binary: libmodplay-gp32-v001b.zip (229KB)
MODPlay GP32 test program: libmodplay-gp32-test.zip (417KB)
MODPlay Application GP32 v0.30b: MODPlay-gp32-v030b.zip (254KB)
MODPlay Application GP32 v0.20b: MODPlay-gp32-v020b.zip (198KB)
MODPlay Application GP32 v0.11b: MODPlay-gp32-v011b.zip (197KB)
MODPlay Application Sega Dreamcast v0.01b: modplay-dc-v001b.zip (172KB)

Copyright (c)2009 by
Christian Nowak <chnowak@web.de>

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