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Multi Console Copier

(Preliminary Website)

Overview

The MCC is a 8 and 16 bit Do-It-Yourself console development system using standard TTL logic and standard RAM chips in a modular design. Currently the Sega Genesis/Mega Drive and the Nintendo SNES are supported, but it shouldn't be a problem to add support for more consoles, too. It is also possible to use Flash ROMs or other types of SRAM in the system, you have just to take care of the speed (at the *very* least 70ns) and the pinouts.
Keep in mind that this device is intended to copy your home-grown software (you can use GCC to develop software for the Genesis) and run it on the actual hardware. You are not allowed to pirate commercial ROMs with this system. I'm also not responsible for anything you do to your hardware or software. If you want to build the system, you should know what you're doing. The system has been built by me and it works both on the SNES and the Genesis without any problems.

If there are any questions or suggestions, contact me at chnowak@web.de.

If you need more information about homebrew devcarts for various systems, especially the Game Boy, Game Boy Color and Game Boy Advance, have a look at Reiner Ziegler's excellent website.

The MCC system consists of
  • The main RAM board. It carries up to 8 RAM chips resulting in a total of 32MBits.
  • Two extension carts of which one at a time is attached to the RAM board and determines the width of the data bus (8 or 16 bits). It also supplies the RAM board with power.
  • A battery backed RAM cart for save games.
  • One or more console-specific boards which ties the RAM board and battery backed RAM together and connects them to the console. Currently there's one board for the Genesis/Mega Drive and one for the SNES.
  • The parallel port I/O cart for the computer. It is used to program the RAM board and the battery backed RAM cart.

This is what the system looks like when connected to a SNES:
SNES1 SNES2 SNES3 SNES4




Copyright (c)2009 by
Christian Nowak <chnowak@web.de>

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